EMMANUEL MARENCO / GENERATIVE ART & WORKFLOWSBOTANIST WARRIOR · 2026
BOTANIST WARRIOR / SELECTED WORK

Where Botany
Meets Bravery

A botanist, a damaged ship, and an unfamiliar world.
Character design and cinematic storytelling shaped through generative workflows.

Botanist Warrior / Teaser Trailer

01 / CHARACTER IDENTITY

Bob, Poppy & the shopkeeper.

Bob’s angular hood, respirator, green cape and glowing chest vial give him a recognizable silhouette.

Bob / Character Sheet

Front, side and rear views establish costume, proportions and equipment.

Bob / Face and helmet

Close-up helmet and head character sheet.

Bob / Turntable

A short rotation study of the hood, cape, and equipment, created with ComfyUI and MiniMax H3.

Poppy / Character Sheet

The approved orange-blush tabby identity appears across six views. Poppy’s orange coat, green eyes, and pink collar establish the companion’s current design.

Approved NPC / Shopkeeper turnaround character sheet

Shopkeeper / Character Sheet

The shopkeeper’s flower-bud hood, leafy mantle, and branch-topped staff establish a distinct botanical character.

02 / STORY & CINEMATOGRAPHY

A journey in frames.

This portion of the teaser trailer was established using the following six images as story beats.

Created with MiniMax H3. Start and end frames, key-frame references, Maya playblasts, video extension and DSSL 5 upscaling shaped the final sequences and trailer.

01 / Approach

Bob at the controls of the Flounder.

02 / Failure

An atmospheric-entry failure floods the cockpit with red emergency lights.

03 / Aftermath

The damaged ship against an expansive horizon.

04 / Exploration

A path into the ruined landscape.

05 / Repair

A practical task within the larger journey.

06 / A new horizon

The planetary vista that anchors the closing scene.

The smallest action changes the scene.

Three distinct image keyframes shaped the planting sequence, which MiniMax H3 developed into motion.

Plant

Hands place the seed in the dry soil.

Emerge

The sprout breaks through.

Grow

Fresh leaves introduce a new focal point.

03 / BOTANICAL DEVELOPMENT

Nature becomes
character.

Petals become armor, seed pods become bodies, and stems become limbs. We tailored a Krea 2 workflow to act as Botanist Warrior’s art director, carrying its palettes, shapes, and character cues into consistent new designs.

Orb-tipped creature

Stalks and petals organize the silhouette.

Flower-backed amphibian

A low stance beneath broad petal shapes.

Leaf-and-petal creature

Layered leaves and cream petals frame the creature’s simple, readable face.

Armored botanical creature

Overlapping plates and bright petal accents.

Explore the visual research

Orb-tipped forms

Collected reference

Source is from Pinterest Alien Like Bugs.

Botanical design

Approved design study.

Seed-pod structures

Collected reference

Source is from Pinterest Alien Like Plants.

Botanical design

Approved design study.

Wonder becomes danger.

This transformation was built with a dedicated workflow for the shot.

The quiet bloom

Created with ComfyUI, Krea 2 and Qwen Image 2.1 Edit.

The revealed creature

Created with ComfyUI, Krea 2 and Qwen Image 2.1 Edit.

Bloom / Transformation sequence

Created with ComfyUI, MiniMax H3 and Krea 2. The MiniMax shot used an environment-only start frame, Bob’s character sheet, a Maya playblast and a reference image for the final frame, bringing two visual states into a moving encounter.

Tools, trade and the life of the world.

The Krea 2 Botanist Warrior Art-Director workflow carries shared botanical shapes, materials, and color cues across the shopkeeper, seed-pod companions, and field tools.

Shopkeeper

A traveling botanical merchant with a petal-crowned hat, leaf-woven staff and layered field gear.

Baby Seed

A family of expressive seed pods, from an unopened bud to curious sprout forms.

Field trowel

A broad, grooved digging blade and wrapped handle for tending unfamiliar flora.

Alien gardening tool

A long-handled field blade with a wrapped grip and botanical detailing.

Watch the shop and ruins sequences

Shop / Character interaction

Footage of the in-game visual language, with quirky NPC characters building out the world.

Ruins / Action study

Footage of the in-game visual language, showing character movement through a clearly defined space.

04 / ENVIRONMENT CONTINUITY

Inside the Flounder.

Worn cream panels, bronze framing, olive furnishings and small cyan indicators establish a practical, lived-in ship. The 360° browser panorama lets visitors look around from one point; a full walk-through would need a 3D scene.

Flounder interior panorama fallback

Loading the Flounder panorama…

Drag or swipe to look around · Scroll to zoom

Flounder / In-game visual language

The Krea 2 Botanist Warrior Art-Director created the individual views; ChatGPT Image 2.0 stitched them into this 360° panorama. Drag or swipe to look around the interior.

Cockpit

Segmented windows and forward controls.

Workshop

Personal objects and a compact work area.

Living area

Domestic functions within the ship.

Rear compartment

Storage and access at the back of the cabin.

Explore the wider environments

Flowering forest

Layered trunks frame a route through the setting.

Lily-pad waterway

Repeating forms guide the eye into depth.

Fungal wetland

Magenta foliage and reflected light.

Botanist’s workshop

Warm practical light and specimen-filled shelves.

05 / WORKFLOW & PROBLEM-SOLVING

Directing the result.

The production materials include Maya scene blocking, camera studies, ComfyUI graphs and editorial projects. These examples show the different decisions involved in developing a shot.

Playblast / Final sequence comparison

An A/B swipe compares the Maya playblast with the finished sequence.

Sequence 2 / Atmospheric entry

Maya playblast camera blocking guided the ComfyUI MiniMax H3 render for this sequence.

RECORDED PNG METADATA

Botanical creature / Generation settings

The orb-tipped creature retains execution-prompt data inside its PNG. The recorded pipeline uses Krea 2 Turbo at strength 1, followed by an 8-step sample and VAE decode.

ComfyUI workflow JSONOriginal PNG
ComfyUI node graph for the orb-tipped creature, based on the saved 20-node workflow with model and LoRA, prompt helpers, samplers, VAE decode and image save

ComfyUI / Botanical creature workflow

The saved graph combines Krea 2 Turbo and a LoRA with image-reference prompt preparation, two sampling passes, VAE decode and image save.

Orb-tipped creature

The image associated with these recorded settings.

RECORDED PNG METADATA

Botanical Environment / Generation settings

Giant bloom / Environment study

This PNG includes both a saved workflow and execution-prompt data.

Environment workflow

The saved canvas includes an image-to-text research branch. The image-generating sampler receives a literal text prompt; the helper branch is separate.

Comfyui Workflow JSONOriginal PNG
ComfyUI node graph for the botanical environment, showing model and prompt inputs through sampling to preview output

ComfyUI / Environment workflow

The image-generating sampler receives a literal text prompt; the image-to-text helper branch is separate.

06 / 3D WORKFLOWS

From image to model.

A side-by-side research look at local image-to-3D models and a paid third-party service. The comparison considers input flexibility, output quality, and the trade-offs between running models locally and sending references to an external platform.

SINGLE IMAGE · LOCAL

TripoSplat

Strong 3D form and texture from one image. A single view leaves more of the hidden shape for the model to invent.

Gaussian splat · SPZ
MULTI-IMAGE · LOCAL

Pixal3D

A useful local option for early blockout production.

Mesh · GLB
MULTI-IMAGE · PAID

Meshy7

Excellent multi-image results, but it is a paid service and shares uploaded data and images with a third party.

Mesh · GLB
INTERACTIVE MODEL VIEWER

Loading the TripoSplat Bob sample. Drag to orbit and scroll to zoom.

Models load on request to keep the portfolio page light.

07 / APPROVED COLLECTION

A closer look.

Browse the artwork, boards, and reference material behind this project. Open image previews at a larger size. Source images and ComfyUI files are available where published.

Browse the complete image collection

Trailer assets

Bob_CharacterSheet_CloseUp.png

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SHIP_The Flounder_Panorama.png

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Characters & props

Shopper.png

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Baby Seed / approved sheet

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